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Description

This page explains the different archetypes of ships found in Galaxy and the purpose of these archetypes, as well as some individual examples of ships that fall into each one. Many of these terms are also used by experienced players as slang or shorthand to make strategizing more efficient. These terms may be seen as Galaxy Jargon to new players, but they save lots of time when communicating an overall strategy.

Feel free to add your own archetypes.

Combat Archetypes

  • Tank: A tank is a ship with excellent defensive capabilities and health pools used to absorb damage while other ships stay behind the tank and deal damage. Prominent examples include the Nyx and the Ridgebreaker.
  • Siege Ship: Siege ships are ships designed to deal massive damage to Starbases in a siege. They often have high defense, a large health pool, and very high firepower, but are slow and unable to defend themselves from small ships. Prominent examples include the Ridgebreaker and Warlock.
  • PvP Ship: PvP ships are fairly large ships designed to deal damage to other large ships, usually in the context of defending a Starbase. They often have high firepower and moderate maneuverability, as well as powerful Spinals. Prominent examples include the Leviathan and Hawklight.
  • Tackler: A tackler is a medium sized ship that is used for destroying larger ships, usually by exploiting their blind spots. They often have high firepower and maneuverability but are unable to deal effective damage to smaller ships. Prominent examples include the Black Flare and Razor Wing
  • Anti-Fighter Ships: These ships are often equipped with a large arsenal of light or high-accuracy turrets, thus allowing them to destroy fighters easily. Prominent examples include the Ampharos and the Tempest.
  • Swarmer/Dogfighter: This type of ship has no commonly used name, and are often referred to as Swarmers, Fighters, Dogfighters, Frigates or just small ships. These are very fast, very maneuverable ships with low firepower and an emphasis on Spinals. They are often used for fighting one another, called dogfighting, outnumbering and mobbing larger ships, or distracting base lasers. Prominent examples include the Starblade, Viper and Sabre Tooth.
  • Pirate Ship, Pirate: Pirate ships are ships that are used by players to destroy small ships. They often are very small, fast, maneuverable, and able to deal damage quickly but are unable to effectively damage larger ships. For a complete description and list of examples, see the main page here.
  • Shield Breaker: A ship with a large laser arsenal that allows for quick destruction of enemy shields.
  • Hull Breaker: A ship that can take down hull quickly, which most likely has railguns, flak cannons, and cannons.
  • Chaser: A ship with excellent maneuverability and firepower designed to finish off crippled enemy ships that are running away from combat.
  • Charger: A ship, typically a dreadnought, which charges to point blank range from a Starbase during a siege, usually to land more hits or to tank.
  • Support ship: A ship that cannot do much alone, but becomes very useful when used alongside other ships or players. The entire Carrier class functions strongly as support.
  • Glass Canon: A ship with very powerful weapons at the expense of low health. An example is the Sixfold.

Behavior Archetypes

  • Vulture: Usually a freighter, Vultures loot the wrecks of ships and starbases that others have destroyed. They generally cause anger among more experienced players, and can be annoying after large sieges.
  • Camper: A ship with excellent PvP capabilities that remains stationed at a transport hub, usually the Mega Base or another starbase close by to attack traders and unsuspecting miners.
  • Grinder: A miner or trader that has been consistently engaged in mining or trading. Usually targets for pirates.
  • Chaser (Behaviour): Someone who chases crippled ships in the hopes of earning a kill.
  • Swarm (ing): The act of deploying a carrier near a base, deploying fighters to attack the base, then pulling out. A variant of bait and switch. If any weak ships, like miners, are stationed at the target base, they may be destroyed.
  • Starblade Siege: Usually a reckless and ridiculous strategy; A team will assemble a fleet of Starblades to attack a Starbase. If enough Starblades are assembled, the Starbase may suffer major damage, and potentially could even be destroyed. However, this can easily be countered by small turret ships like the Ampharos or Mjolnheimr.
  • Gideon Siege: A group of Gideons can tackle any Starbase. Any ship that has lots of small turrets is able to stop this kind of siege or even prevent it from starting.
  • Rammer: A person, often with a small ship like the Wasp, ramming into another ship to glitch/annoy them during combat or any other situation. THIS IS NOT ALLOWED AND YOU CAN GET BANNED FOR RAMMING

Miscellaneous Archetypes

  • Most ships have shorthand names made from the first letters of their name, e.g. Amph for Ampharos
  • Kekblade: A nickname for Starblade.
  • Thicclock: A nickname for Warlock.
  • Lagpocalypse: A nickname for Apocalypse
  • Nub: A small ship, usually a Frigate, a Freighter, or a Miner, that yields little bounty upon its destruction.
  • Capital: A capital ship is a Battleship, Dreadnought or Carrier-class ship.
  • Nuke: Was a nickname for the Nyx, as it had a massive explosion.
  • Meme Class: A nickname for the M Class.
  • Lag bomb: Another nickname for the Nyx. This nickname was given due to the lag it caused before it was updated.
  • Toilet brush: A nickname for the E Class
  • X-1: Shorthand for the Prototype X-1
  • X-2: Shorthand for the Prototype X-2

Experienced Player Jargon

  • "Kek": To destroy another ship.
  • "Bs": Short for Battleship. Not to be confused with the swear word.
  • "Bc": Short for Battlecruiser.
  • "Dread": Short for Dreadnought.

Ores Jargon