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Ships

Ships are the basis of the game. They are used for everything in the game, from transportation and mining to combat and base sieges. They are divided into classes based on their statistics and purpose. The majority of the ships are equipped with a Warp Drive, which allows the ship to travel extremely fast. See Ship Archetypes for unofficial classification based off of roles that ships play.

All Fighter Class ships have no Warp Drive.

When Weaponry is mentioned, the terms light, medium, and heavy have nothing to do with the types of Turrets. They are used to describe the power of the Turrets. (I.E. A Medium Laser does more damage than a Light Laser). Ships may also be equipped with Spinal weaponry, which is controlled manually. Spinals vary in size from tiny to huge and can appear as three different types.

As of .61h, Loyalty determines the types of ships you can spawn. Keep in mind that these ships also require a certain level of Starbase for them to be spawned.

Carrier Class

Carriers are the most strategic and team-based ships in Galaxy. Alone, they have decent firepower but can be easily beaten. However, these ships carry Fighters within them (hence the name). These Fighters can be boarded and piloted by other players. When used with an entire team, Carriers and their Fighters are extremely valuable in battle. You are able to teleport to any Carrier on the map and on your team via the home base menu.

They are typically slightly slower and less maneuverable than Dreadnoughts, but are larger and have very similar health to Dreadnoughts.

The standard size range for Carriers is around 400 studs.

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