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Ships

Ships are the basis of the game. They are used for everything in the game, from transportation and mining to combat and base sieges. They are divided into classes based on their statistics and purpose. The majority of the ships are equipped with a Warp Drive, which allows the ship to travel extremely fast. See Ship Archetypes for unofficial classification based off of roles that ships play.

All Fighter Class ships have no Warp Drive.

When Weaponry is mentioned, the terms light, medium, and heavy have nothing to do with the types of Turrets. They are used to describe the power of the Turrets. (I.E. A Medium Laser does more damage than a Light Laser). Ships may also be equipped with Spinal weaponry, which is controlled manually. Spinals vary in size from tiny to huge and can appear as three different types.

As of .61h, Loyalty determines the types of ships you can spawn. Keep in mind that these ships also require a certain level of Starbase for them to be spawned.

Fighter Class

Fighters cannot be purchased or stored in a player's inventory. They spawn for free in the hangar of a level 3+ Starbase or in player-owned Carriers. These ships are smaller than Frigates, and have even less health. However, these ships can still be quite deadly in battle. Their extremely small size makes them almost impossible for large ships to hit, and their weapons do high damage for their size. (The Fury does nearly the same damage as the Viper, a Frigate class ship). Fighter Class ships are also very fast and maneuverable, but never have a Warp Drive.

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