The Phantom is cheap Destroyer with powerful shield damage.



The Phantom usually is chosen as a secondary starter ship over the Corvid. It is good for staying at the side of ships or going on top of ships because its Turret placement works poorly when chasing ships, or exploiting blind spots. It has 2 small phasers which can make up for the turret placement though. The Phantom also has a health pool of 1250 which is divided evenly between the hull and shield.

The interior is surprisingly complex for a destroyer. Upon entering, you will be greeted with three chairs in front of you. On your right, a terminal encrypted with odd messages and such. At the cockpit, there is another terminal with a blank screen and the driver's chair.


  • Somewhat cheap for a destroyer.
  • Well defended underbelly.
  • Spinals can deal heavy damage to shields.
  • Decent health for a Destroyer.
  • Shreds shields.


  • Turret placement can make it hard for all turrets to target at once.
  • Can't do much damage against hull.


  • Like the Corvid, stay away from bigger ships because you have lasers on the bottom.
  • If you are a skilled pilot, fight against less experienced pilots in Phantoms.
  • Attack enemy Fighters and Frigates.


  • The Phantom has changed very little since it was first added.
  • It Is a common starter ship for players starting to make combat ships.
  • Phantom is another name for a ghost.

    Old Phantom Model

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