FANDOM


This page contains a list of strategies for use in-game.

Untitled drawing (4)

Siege Plans

Ship-to-Ship Combat

  • When you are in combat with a ship you are familiar with, try to get out of the turrets' line of sight. For example, when fighting a Stormbringer you would want to go underneath it, because it has no Turrets underneath it, so the Turrets on top can't hit you.
  • Always keep moving as fast as you can when fighting as it lowers the chance of an enemy hitting you.
  • However, if you're looking to get big hits in dog fights don't always fly like a complete maniac, try lowering your throttle to get more hits. A dogfight is when you're using small, fast ships with Spinals as their main weapons, such as the Zero, Razor Wing or any Fighter-Class ship.
  • Make sure to use your Spinal Weapons (F and G guns) during combat for a huge damage bonus.
  • When using Spinals make sure the bottom of the cursor is facing the top of the ship, if the target is moving sideways, remember to lead the target by aiming in front of them and estimating where the Spinals will hit.
  • Use your Q, E, C, and Z controls to move in a path making aiming and maneuverability easier. Best used for dog fights.
  • When fighting in and/or against larger ships, be sure to avoid enemy Spinal Weapons and try to position yourself to maximize your firepower. Also, it is wise to avoid enemy Turret fire. Larger ships turn slower, so therefore, if you position yourself behind and below it, you can effectively start racking up damage before they can turn and engage you.
  • Always rotate your ship correctly so all/most of your Turrets get the line of sight with on your target. If you are using a Warlock for example, all the Turrets could fire if the top of your ship is facing the target but, if your starboard was facing the target, only half of the Turrets could fire.
  • Try to stay out of combat when your shields are down. Shields slowly regenerate, but hull does not. You can repair your hull by docking at a friendly Starbase.
  • Never attack a Starbase alone, unless you are experienced and have a powerful sieging ship.
  • Pay attention to the Minimap, the last thing you need while in the middle of a battle is to have enemy reinforcements arrive. However, if a fellow faction or ally reinforcements arrive you have a great advantage over the opposing ship(s). Simply watching the Minimap can be the difference between loss and survival.

Sieging an Enemy Starbase

These strategies detail how to destroy an enemy Starbase.

To find out what ships will be the most useful in your situation look at their Shapes, DPS, Health, Placement, Alpha Damage and Speed to see if it will help with your situation.

For Alpha Damage and DPS use this sheet

https://docs.google.com/spreadsheets/d/1Fh56hDx2LBTrtGh6cbMm5EpmrJAAGtlfKV5ka3otI7Q/edit?usp=sharing

"Classic Siege"

The most common method of destroying an enemy Starbase.

Uses a lot of Battleships, Battlecruisers, Cruisers, and Dreadnoughts. Heavier ships with Railguns and Heavy Lasers attack the starbase and any heavy ships that retaliate, smaller, lighter ships provide evasive cover and make sure nothing gets close to the heavier ships. The main idea of this type of siege is to brute-force their way into destroying the enemy Starbase.

"Torpedo Siege"

Uses a ship or two with extremely powerful Spinals and strong long-range capabilities, such as the Hasatan, Avalon, or the Ridgebreaker, along with multiple other Dreadnoughts or Battleships that are capable of tanking and long-range attack, and at least one large ship optimized for PvP such as the Hawklight. This is an extremely effective siege strategy but it requires some timing and can fail miserably if messed up bad enough. This siege strategy goes for dealing massive damage at a long range, then finishing it off by pushing forward and focus-firing on the Starbase. Once the Starbase's shields are depleted, it deals significant hull damage.

"Outside the Box"

(This strategy works only for enemy Starbases close to the edge of the map).

This strategy uses any ship with extremely high range (7k+). Ships like the Hasatan, Avalon, or Andromeda are best. Said ship needs to go outside of the map. The ship needs to go as far up as possible without taking boundary damage, this helps with hiding from the enemy. The Hasatan then shoots as many Torpedoes as possible before getting spotted and running away. If the ship does not destroy the enemy Starbase before being caught, a "Classic Seige" or a "Torpedo Siege" can easily finish off the job. This strategy is very effective if done right and can cripple and destroy even the strongest of enemy bases, the only downside being you need a specific circumstance and it's surprisingly hard to hit your target.

(Addendum: with the addition of the new warp mechanics, ships are no longer able to warp while outside the map. This places a great deal of risk on operating the Outside The Box strategy.)

(Another Note: As of a recent update, the map was greatly expanded and its now even less likely for a starbase to spawn within 7k distance of a boundary, further limiting the possibilities of the Outside the Box Strategy).

"Fighter Siege"

First park any Carrier outside the base range (9k-11k) alongside a sieging fleet. Use the Fighters to distract base fire so your ships can stay within range and fire upon the Starbase. Make sure at least 3 guys are manning the fighters, and at least 2 Battleships. In order to do this correctly have 1-2 guys in Sixfolds or Cobras to shoot down enemy fighters or ships. If you do this correctly, none of the ships in your fleet except for the Fighters will get damaged.

The 5 Carrier 'Rs':Release Retreat Respawn Repair Return'

Self explanatory, you release you fighters, retreat, respawn you ship, recover the fighters, and return to base

"Flash Fleet"

A tactic used to catch the enemy by surprise. (The enemy Starbase has to be somewhat close to the edge of map).

This strategy is very similar to "Outside the Box" except instead of just a Hasatan there is a fleet, imagine a "Classic Seige" or a "Torpedo Siege" except off radar. How this strategy works is by having ships sneak out of the map (doesn't allow the radar to see you). A Carrier would be good for this because it's just a single ship, but it can deploy a fleet. It can be suspicious if multiple ships go out of the map at the same time. Because of this, each ship will have to go out of the map every minute or so as to avoid detection. From there you can launch the attack, catch them all off guard, and destroy their Starbase.

"Drop Firing"

This tactic should be used along with the strategies for sieging. Doing this alone will result in low damage being done and a few dead ships if you're not careful.

Use small ships that have a lot of Spinals. Lowest amount is 4 small phasers or cannons. Ships such as the Viper is alright for damaging shields. Sixfold is good for hull destruction. Razor Wing Is also a good all-rounder since it has both Cannons and Phasers. Repeatedly do flybys of the base, damaging it each time. You can also bring in some Phantom's to help kill shield because of the lasers on the bottom. Again, do NOT attempt to use this strategy alone. This is a strategy that is to be used with another.

"Torpedo Swarm"

This strategy should really only be used in Galaxy Arcade as using it in the standard version of Galaxy would be very costly.

If you want to use this strategy on regular Galaxy use the ships Centurion or Starblade instead of Belvat for they are cheap and have long range. When in Arcade, players can buy up to the Cruiser level without needing gamepasses with the exception of 3 Battlecruisers. The Belvat is one of them and can be used exceptionally well against Starbases. Players use the Belvat to ram into the enemy base, firing off Torpedoes and Lasers. The Starbase will eventually destroy the Belvat causing it to explode resulting in more damage. The player will then respawn before doing the exact same thing over again as quick as possible to prevent the enemy Starbase from healing from the last run. This strategy can take several times to finish off the Starbase and can be made difficult by defending forces.

"Alien Supporters"

This strategy is generally unreliable, but it could be useful. You need a Punisher and group of Swarmers for this to work. First, the Aliens need to attack the enemy Starbase. This step is challenging because it's hard to lead Aliens to a specific place. Once the Aliens are at the enemy's Starbase, the Aliens will attack whatever the Punisher does, causing trouble for any players the Punisher's AI might target. After the Aliens have either retreated or died, the Starbase will most likely be low on health, or dead entirely. This strategy is generally one that isn't used since the Alien Punisher might target one of your sieging ships, causing critical damage. If this strategy is used, its best to wait for all the Aliens to die, otherwise you are putting yourself in a risky position.

Defensive Strategies

These strategies are used for defending against an enemy or countering some of the tactics listed above.

"Fleet in Being"

This tactic is aimed at showing off military power while not leaving the base. 

Players will spawn in large ships or combat vessels as to show off military power and make itself a threat while not actually engaging in combat unless absolutely forced to. These ships will simply be docked at either their own Starbase or at the Mega Base. Docking enough of these ships at your own starbase might influence enemy decisions and can prevent sieges. This will also help prevent Pirating if done at Mega Base.

"Dock Camping"

This strategy is highly effective used in a situation where the enemy team has a clear advantage and you and your team are not willing to lose any ships but still want to defend your team. Your team will pick your most heavily armed base (Often the Mothership or a high level planet) but a Level 4 starbase can work depending on your enemies strength) and dock your ships there. But can be used to defend any base just be ready to despawn if your ship's health runs too low. If it gets to damaged go to the strongest base and see if it is safe to spawn it and heal there but despawn it if enemies come by unless it is healed enough.

Keep your teams best and strongest ships docked at your best base using it as a mega stronghold. The combination of your best bases turrets, and your best ships docked at the base is sure to cause trouble for the attackers. Keeping your ships docked or very close is crucial, the point is to despawn your ship when it is too low (not risking losing your ship). IT IS VERY IMPORTANT NOT TO BE LURED OUT OF YOUR BASE RANGE BY AN ENEMY SHIP. THIS IS OFTEN A TRAP.

This strategy can often take a lot of time. You need to wait for your enemy to decide to attack you witch may not happen for 1-2 hours or more (any intelligent team will clearly see the difficulty and risk). When they do attack, it is very important that your team coordinates witch ship to destroy and attack the same ship, this is important because you want to destroy the ship fast or it will just warp away and heal up. You and your team want to slowly take out the fire from a fleet by targeting the big ships one by one. If a ship gets away NEVER CHASE.

*This strategy requires a loyal team willing to be very patient, and a number of ships/players similar to your enemies. This is commonly used and learned by players on their own but was added by Hamlet9219.

"What to Shoot"

This tactic is a very uncommon one. This requires a decent-sized team that has members willing to co-operate. You need a Level-3 Starbase or a Carrier to apply this.

First, when you realize that a siege will occur, tell all your team members to get in a Fighter that spawns on the base's hangar or in the carrier. And you yourself get your most powerful PvP ship. The speed of it doesn't matter much. When you have a PvP ship and a squadron of fighters. When the enemy ships come, it will be hard for them to choose which one to attack. Fighters? The PvP? Or the Starbase?

If they attack Fighters, the PvP ship and the base lasers will take them down slowly while the ships that are good for sieges, which have inaccurate Turrets will be taking more than five minutes to destroy the small fighters.

They attack the PvP ship, then the small but many Fighters will kill at least two of the siegers and the base will take the other.

If the siegers attack the base, you will get the worst result out of all three options of theirs. But still, you won't get the base destroyed if you didnt make a critical mistake. Continuing on, If they attack the Starbase, the PvP ship will destroy the first sieger in less than 45 seconds. While the fighters have finished the other one, all of you destroy the last one together and get your bounties.

Another chance is that the reinforcements will arrive for the enemy team. Even if it happens, which is unlikely for their team members have seen what happened to the most powerful ones. The ships they will bring probably will be weak, So its unlikely they will even get a chance to shoot at the base among the crowd of the small ships.

"Defensive Swarm"

Swarm involves everyone on the team using a ship that is fast and can deal a lot of damage, preferably a ship like the Sixfold, or another Cruiser. All of the ships then will target one ship at a time, either scaring it off and forcing it to warp, or destroying it. It's typically good to make sure your team is out of the ships' lines of sight, or the Starbase is being shot at by them.

By doing this, you can either delay a siege or completely stop one. However, some drawbacks are your team won't want to coordinate or doesn't want to risk their small ships for defense.

"I Can Do This All Day"

This is a strategy used by people who own a lot of capital ships such as the Ridgebreaker. As the enemy ships try and attack the base you spawn a big warship and begin firing on them, without leaving the base. The enemy will want to handle you as the bigger threat first and will shoot at you. You continue this as the base fires on the enemy weakening them. Eventually, they'll either give up or they'll be weak enough where you and your team can defeat them.

"Ambush"

While having a few tanky capital ships defending the base from the attacks head-on, other players can teleport to different bases like the Mega Base or any other capped starbase (if any) and spawn ships from there.

If capital ships are available, hard-hitting ones will be a better choice than tankier ones due to the enemy targetting the defending fleet and the base these ships could be Avalon, Nemesis, Tempest, Jackal and any hull breaker due to the starbases shield focus weaponry.

If Capital Ships aren't available to spawn a fleet of non-capital but hard hitting ships, this includes Razor Wing, Belvat, Vansnova, Absolution, Dramiel, Arthur and Sentinel.